Rebecca has created and extended many recognizable game brands. She's worked on staff at Mattel and Cranium and as a consultant for games developers and educators. From research and brainstorming, to testing and fine-tuning the content, packaging, and rules, she's co-designed the experience for all who play.
Extended the classic Scrabble brand with a fast-paced game that has timed and team play. Created all content inside and outside of the box.
Oversaw the content update of this pop culture favorite, as well as wrote the packaging copy and marketing promotions.
Oversaw content in collaboration with Disney/Pixar. It sold over 5 million units, one of Mattel’s best-selling games ever.
FamilyFun Toy of the Year Award Winner! Working with Nickelodeon, brought to life the colorful world of Dora the Explorer while offering kids developmentally appropriate challenges.
Rebecca's favorite game! Taught kids about globe trotting, game strategy, and animals. Inspired by the popular Nickelodeon property.
Wrote the copy for these brand extensions to the award-winning Cranium board game.
Serving as editorial designer, created the name, tagline, and game content. Balanced gameplay, wrote the rules, and oversaw the marketing communications.
Took the best-selling book and developed provocative content to get people talking. Rules, packaging copy, and marketing promos followed.
Created the narrative and challenges so preschool-aged players could develop language and listening skills.
A twist on the traditional drawing game! In addition to testing new content and categories, wrote the tagline, packaging communications, and rules.
Contributed content to this lively game of giving and receiving, where players dole out gifts to family and friends based on what they think they’ll like.
Inspired by the hit show, created content for players to out wit, out play, and out last others. Partnered with CBS and Mark Burnett Productions.
Oversaw the update of this tongue-twisting, mind-bending hit. Tested the critical thinking and language skills of players, while giving them a good laugh.
As part of a new preschool games line, created the story of this whimsical title, while developing appropriate play along with all the communications.
Helped develop gameplay and wrote packaging communications for this line extension.